Apb reloaded update
- #APB RELOADED UPDATE UPDATE#
- #APB RELOADED UPDATE UPGRADE#
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- #APB RELOADED UPDATE CODE#
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STATUS: Removed so the artifact doesn't show up / Awaiting dev resource Right now, we're seeing some high thresholding / banding when LUTs are used. Color Lookup Table grading is broken - This is a general post processing feature in Unreal where artists can apply color LUT files to modify the look of the scene.Character customization saving is broken - There's a database change necessary in our external SPCT testing environment.
This is being fixed so that we can control the reflective light values from our Time of Day data. The team was able to determine that reflective light values were being initialized based on whatever main direction light was active (or inactive) in the scene when they loaded into the district.
#APB RELOADED UPDATE CODE#
We've been chasing this for a bit, and found that the code for reflective lights was broken. We started noticing that sometimes many of the pedestrians were heavily under lit with a weird orange lighting that didn't match the scene.
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Turns out there was a tremendous amount of custom code in Live used to dynamically morph between various building LODs and to support individually lit windows at night.
#APB RELOADED UPDATE FULL#
This causes the client to flag itself for a full file repair, which is very annoying for testers. There is a crash in the game whenever you get disconnected from a server for any reason. Various disconnect crashes - This only happens in "final" builds that we release to players.So all of our latest optimizations have been surrounding ways to improve core game logic. The render threads are out performing the game thread. From our earlier work, we feel the game is running well in terms of multithreaded rendering. Performance benchmarks - We've made a ton of changes recently, so we need all new benchmarks.I'll try updating this thread each Friday to clear or add bugs as we move forward. You'll notice we're not quite at the stage of fixing actual gameplay or collision issues yet. So below I'm going to list the exact bugs that we need to fix before we do the public OTW test. However, I have seen a lot of requests for updates, so I thought I would try something a little different.Īs I said on the latest Q&A, we're done merging all the content and code.
#APB RELOADED UPDATE UPGRADE#
New progression contacts and levels have also been added to expand the game’s content and allow players a chance to get new experimental gear.The entire team has been crunching for September on the Engine Upgrade (including me), so I haven't had much time to blog lately. Weekly challenges will act like tournaments, allowing players to compete for fabulous new prizes in a score of minigames. One thing players of APB: Reloaded have been asking for is more PvP content, and now they’ll have it. Keep reading after the break and we’ll detail all of the new changes. Still, it’s refreshing to see an MMO clawing it’s way back from the grave in an industry where even World of Warcraft has taken losses recently.
#APB RELOADED UPDATE UPDATE#
The update titled New Breed Part 1 contains several combat improvements as well as new items, weapons, and vehicles to keep players engaged and the game fresh.įor a game that is now totally reliant on ingame purchases for it’s survival, new content will be a must-have to keep revenue coming in. The Free-to-Play relaunch of the game has been slowly building a fanbase since it’s launch last year. In the first major update since troubled MMO All Points Bulletin came back to life as APB: Reloaded the developers at Reloaded Productions have given the game a major overhaul.